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The system is responsible for updating the entities.

Hierarchy

  • System

Index

Constructors

Accessors

Methods

Constructors

constructor

Accessors

world

Methods

addedToWorld

  • addedToWorld(world: World): void
  • Called when system is added to the world

    Parameters

    Returns void

removedFromWorld

  • removedFromWorld(world: World): void
  • Called when system is removed from the world

    Parameters

    Returns void

update

Legend

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  • Property
  • Method
  • Property

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